Nothing too strange here
Now that Life is Strange is available as a full retail bundle as opposed to the episodic nature of its initial release, more gamers might be inclined to check it out. Life is Strange is the story of Maxine Caulfield, a student at Blackwell Academy, who has returned home after spending five years in Seattle.
After realising that she can rewind time, she uses her powers to save her best friend Chloe, who had just been shot to death.
Just like any adventure game, you will spend most of your time walking around, interacting with other characters and solving light puzzles using Max’s time manipulation powers. With the press of a button, you can make time rewind, affecting everyone but Max.
Similar to games made by Telltale, some are based on manipulating objects but players will also be asked to solve puzzles that rely on character interaction.
Its a lot less aggressive than the works of Telltale and Qauntic Dream. Thanks to the gorgeous art direction, choice of music and relatively calmer tone; Life is Strange is proof that developers do not need to fill their games with non-stop action. But Life is Strange has its own unique problems, particularly in the writing and storytelling department. I also think that Chloe is incredibly annoying, who also happens to be the most important character of the game.
Life is Strange is a good attempt at an interactive drama, and in many ways, it succeeds in many places Telltale fails. Being their first attempt, it’s easier to ignore many of its shortcomings. But they must build upon what they have accomplished and improve in multiple departments for the inevitable season two.