Technology Other News 07 Feb 2019 Take-Two, EA forecas ...

Take-Two, EA forecasts spark concerns as 'Fortnite', 'PUBG' win over gamers

REUTERS
Published Feb 7, 2019, 10:03 am IST
Updated Feb 7, 2019, 10:03 am IST
The company raised its full-year adjusted revenue forecast range to between $2.89 billion and $2.94 billion.
The battle royale format, which allows dozens of players to battle each other to the death until the last survivor, became wildly popular in 2018 thanks to the two games that have also helped attract newer audiences to gaming.
 The battle royale format, which allows dozens of players to battle each other to the death until the last survivor, became wildly popular in 2018 thanks to the two games that have also helped attract newer audiences to gaming.

Videogame publisher Take-Two Interactive Software Inc joined rival Electronic Arts in forecasting full-year revenue below Wall Street estimates, adding to fears that competition from free-to-play battle royale games “Fortnite” and “PUBG” was eating into sales.

Shares of Take-Two fell about 10 per cent, while those of Electronic Arts dropped 15 per cent. Activision Blizzard, which is set to report results next week, declined 9 per cent.

 

The battle royale format, which allows dozens of players to battle each other to the death until the last survivor, became wildly popular in 2018 thanks to the two games that have also helped attract newer audiences to gaming.

EA cut its annual revenue outlook as its newest “Battlefield” title sold about a million fewer units than expected, partly blaming competition from games such as “Fortnite” and “Red Dead Redemption 2”.

“I think that there is certainly an element of the market and the competitive nature of the market that amplified or magnified some of the challenges we’ve had,” the company’s Chief Executive Officer Andrew Wilson said on a post earnings call on Tuesday.

 

The Redwood City, California-based company cut its adjusted revenue projections for the year ending March to about $4.75 billion from $5.20 billion. Analysts on average were expecting $4.88 billion, according to IBES data from Refinitiv.

However, Take-Two Chief Executive Officer Strauss Zelnick said the company’s sales have been unaffected despite “Fortnite’s” massive popularity.

“We continue to have stellar results despite the fact that there are competitive titles in the market, including Fortnite,” Zelnick said on a post-earnings call.

 

Take-Two said its western adventure blockbuster “Red Dead Redemption 2” had sold 23 million units since its launch on Oct. 26.

The company raised its full-year adjusted revenue forecast range to between $2.89 billion and $2.94 billion, but that was still below analysts’ average estimate of $2.98 billion.

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