135th Day Of Lockdown

Maharashtra46826530552116476 Tamil Nadu2734602148154461 Andhra Pradesh1864611043541681 Karnataka151449746792804 Delhi1402321261164044 Uttar Pradesh104388605581857 West Bengal83800589621846 Telangana7095850814576 Gujarat65704485612529 Bihar6203140760349 Assam4816233429115 Rajasthan4667932832732 Haryana3779631226448 Odisha3768124483258 Madhya Pradesh3508225414912 Kerala279561629988 Jammu and Kashmir2239614856417 Punjab1901512491462 Jharkhand140705199129 Chhatisgarh10109761369 Uttarakhand8008484795 Goa7075511460 Tripura5520367528 Puducherry4147253758 Manipur301818147 Himachal Pradesh2879171013 Nagaland24056594 Arunachal Pradesh179011053 Chandigarh120671520 Meghalaya9173305 Sikkim7832971 Mizoram5022820
Lifestyle Health and Wellbeing 20 Sep 2018 Digital games can he ...

Digital games can help you exercise

ANI
Published Sep 20, 2018, 9:17 am IST
Updated Sep 20, 2018, 9:17 am IST
Use of digital games did not affect the quality of life, self-efficacy, anxiety, or depression.
Recent research evidence on game interventions for CVD-related self-management behaviours in patients diagnosed with coronary artery disease, heart failure. (Photo: Pixabay)
 Recent research evidence on game interventions for CVD-related self-management behaviours in patients diagnosed with coronary artery disease, heart failure. (Photo: Pixabay)

Washington DC: Turns out, the use of digital games may improve exercise capacity and energy expenditure significantly.

A scoping review of studies on game interventions for cardiovascular disease (CVD) self-management found an average adherence rate for the game interventions ranged from 70% to 100% across all studies, and they were enjoyed by a majority of participants in studies that assessed perceptions of the interventions.

 

However, the use of digital games did not affect the quality of life, self-efficacy, anxiety, or depression.

Recent research evidence on game interventions for CVD-related self-management behaviours in patients diagnosed with coronary artery disease, heart failure, hypertension, or myocardial infarction was examined in the article entitled 'Role of Digital Games in Self-Management of Cardiovascular Diseases: A Scoping Review.'

Based on the findings of their review, the authors recommend that future research includes longer study durations and larger sample sizes, game design that is informed by theoretical frameworks for behavior change, and additional CVD self-management behaviors.

 

Co-author Tom Baranowski said, "Heart disease is the leading cause of mortality in the US and in much of the western world. Compliance with the self-care prescriptions for the heart-related disease therapies tends to be low. Games may provide a method for reaching large numbers of heart disease patients to teach easy to learn self-care practices in an enjoyable manner."

The article reviewed eight studies of games for heart disease self-care, mostly done in Europe. Most of these studies reported positive health or behavioral outcomes, but the promise of games needs to be more thoroughly assessed.

 

The full findings are present in the journal- Games for Health Journal.

...




ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT