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Indian gaming Industry to thrive in 2016

Virtual Reality will slowly start integrating with gaming for providing a more realistic experience.

Mumbai: The previous year was amazing for Indian gamers as numerous ingenious online and immersive gaming platforms emerged effectively. The number of mobile phone gamers also increased by a large margin in 2015, and reports indicate that 2016 is going to be even better.

Currently, numerous Indian gaming companies are surfacing with intuitive smartphone games, which have garnered a lot of appreciation from users in India. Here is a list of 7 major trends provided by Ankush Gera, CEO, Junglee Games, which can change the way online games will be played in future.

Freemium games will continue to be a top grosser

In spite of India being a money-savvy society, people are still reluctant to pay for mobile games, despite cheap gaming rates and mobile internet plans. In the "Freemium model" of monetization, users can play most of the game for free but will have to pay for virtual goods and in-app upgrades. The model stands suitable for the price sensitive online gamers of India.

Virtual Reality will slowly start integrating with gaming

Cheap cardboard based virtual reality headsets are slowly coming into the market and can be simply attached to your smartphone for an immersive experience. Just like console gaming never really became mainstream in India due to the high price point, whereas mobile gaming took off, we'll see similar parallels with Virtual Reality. The Oculus Rift and similar headsets are at an unaffordable price point for most consumers. However, sub Rs 1000 paper based headsets are an actual reality and will make a difference in how VR integrates with gaming. Imagine being able to play cricket in a stadium, instead of just watching it from a 2D isometric or top down view.

Making way for a spectator experience

In the era of celebrity YouTubers, and “Twitchers” it is even more important for the developers to consider how their games will be viewed as well as played. The statistics in terms of the hours people spend playing games and watching games, suggests that the latter is trending. So, we are foreseeing that within the next one year, we're going to see more developers trying to exploit this aspect, specifically aiming their games at YouTube and Twitch.tv

Players will be contributors

Come 2016 and gamers won't just be watching future developments, instead, they'll be contributing to it. Games will allow players to construct their own levels and decide the final direction of quests in-game and then share them online.

PaaS will make creating games easier

Catalyzed by PaaS (Platform as a Service), the mobile games and app market in India, projected to be worth Rs 2,700 crore by 2016, is growing at an unimaginable pace. PaaS is opening opportunities for Indian gaming startups to build games within the shortest possible time span, without worrying about the infrastructure.

Monetization would still be majorly dependent on Advertising but comparatively in-app purchases will notice surge

Mainstream games will become services and platforms

We've seen how smartphone developers have turned their games into platforms by reacting to metrics data, tweaking difficulty accordingly, and then adding downloadable additions to their brands – rather than bringing out regular sequels. We have been observing that free-to-play design and ethos are coming into premium games. Developers are learning the usage of metrics to evolve games in the face of user data.

( Source : deccan chronicle )
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