Assassin’s first fail
There are a huge number of people who would swear by the quality that Ubisoft delivers year in, year out in the Assassin’s Creed games. That trend however, has come to a sad end. With Ubisoft launching the card-strategy-inspired iOS game, Assassin’s Creed Memories this past week, it became the first of three Assassin’s Creed games to be launched this year.
If you have played Brotherhood and indulged in the Assassin’s Guild contract mission, then this game will feel familiar right off the bat. Based around that game mode, this menu-heavy game is spread across the entire timeline of the Assassin’s Universe thus far, and for fans of the franchise is possibly the only saving grace. While the game is technically free to play, Ubisoft smartly hides the number of jobs you can do at a certain time behind the “Stamina” bar, which affects job success rates, and of course to get instant access to stamina, you have to pay. The reason this doesn’t seem to be much of a problem is that exiting the game for a while recharges your stamina, so one may never have to pay a dime.
Completing jobs gets you access to points that can be used to unlock weapons and armor, which add to the success of your mission. While, in premise the game looks ideal for casual on the go gamers, wanting to experience a piece of the Assassin’s universe, the execution is lacklustre at best and at times, downright boring. The game seems to have been directly grafted from Brotherhood with the added timeline to prolong the experience. But it feels half baked and rushed, definitely not a game that ought to exist in the same franchise as Assassin’s Creed 1 and 2, and Black Flag.