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Whizjuniors a social-gamified learning platform

Whizjuniors stands as the most effective online technology learning platform available in market.

Could you describe the beginnings of 'Whizjuniors', including its origins, inspiration, and other aspects? What is the primary reason for its existence?

Whizjuniors being the IP of Clone Futura Education Pvt. Ltd. stands as the most effective online technology learning platform available in the market today. The idea behind the existence of Whizjuniors is to provide children a platform to make their online time more productive with adding many skills to their mind. The inception of this platform happened when we saw the amount of time being spent on the gadget by a child, which ranged from 4-9 hours a day. This being the problem at hand, the solution to which other parents saw was to force children to leave the gadget and it didn't work out. Leave alone children, taking the gadget out of an adult's hand is even more difficult a task, hence expecting a child to not be on it seemed very tough. Hence, we decided that let the gadget be in the hand of the child but we start making his time productive and at the same time add skills. So the reason, Whizjuniors is called a social-gamified learning platform. That is where the inspiration came from and this is how the journey started.

What are the hindrances in the traditional education method? How are social gaming technology platforms improving education?

In most parts of our country traditional methods of teaching are more preferred over technological learning. Where, the key objective of traditional teaching is to pass examinations, on the other hand social gaming technology focuses on learning and other practical aspects. Social gamified technology platforms like Whizjuniors help students to clear their concepts through various quiz programmes, videos and regular interactive processes. It also helps to learn and practice technology courses which enhances innovation and creativity and productive effective results in lesser screen time.

How has Whizjuniors bridged the gap between age and learning through social gaming technology platform?

We have democratized learning & making learning fun. The platform is introduced to students through their schools. Our motto is to solve the problem of tomorrow, by making people realize that technology is what they need to know. Computer skills and entrepreneur skills are the major skills imparted currently through Whizjuniors platform, as you all aware that these are the futuristic skills required for any student to excel in their career.

How different are your technology courses compared to the traditional ones?

It is noticed that students often lack focus when it comes to online learning. They tend to avoid topics which may be considered difficult, hence students lack the opportunity to learn relevant tech courses outside of their school syllabus. We at Whizjuniors teach what is to be taught, teach the way it has to be taught and how much is to be taught. The courses are made specifically to cater to children using simple English, intuitive reasoning and a user-friendly interface. The platform also allows students to directly receive help on the platform. An additional feature in the platform also allows the teachers and parents to track the performance and progress of the student. These courses are different in many ways like the students earn chips while learning, which can be redeemed against real items like Xbox, computer or laptop etc. This becomes good incentive for kids to learn at their leisure.

What improvements you have noticed among the students after the use of social gaming technology platform?

What we have identified is that our students have become learning oriented and very practical in their approach. The interest towards computer skills has gone up. As the future is technology, the kids are able to do many things with the help of the learnings from our platform. Lots of new kids who come to our platform first time never had exposure to technology. In developed markets like the US and the UK, coding is taught since the age of 4 years. They have even learned to program and build games, apps, websites, designing, make their projects and more. Our student Aahaan Phadnis has won a worldwide Multimedia competition by UNESCO. Another student, Medhansh Mehta, 8-Year- Old Genius Stunned Microsoft’s CEO With His Coding Skills, he is widely known as the Microsoft Boy! Adding to the list is Om Deshmukh, he has developed this brilliant App idea called, Ghar Ka Khaana.

Five years down the line where do you think will the social gaming technology platform be ?

We would like to offer a choice to kids, schools, teachers and parents for learning various concepts & methodologies used in computer skilling. We aim to make this platform the first choice for kids in multiple skill. We have audacious plans of taking this model to international market, that’s when we will reach to considerable size that we aim to achieve in this market place.

( Source : deccan chronicle )
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